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An Introduction
Character Creation
Attributes
Skills
Backgrounds
Contacts
Edges
Foci
Focus Gear Budget
Final Character Creation Steps
The Rules of the Game
Scenes, Rounds, and Mission Time
Saving Throws
Skill Checks
Combat
The Combat Sequence
Combat Initiative
Combat Actions
Attacks in Combat
Damage, Trauma, and Shock
Special Combat Maneuvers
Vehicle Combat
Injury, Healing, and System Strain
Mortal Injury and Stabilization
System Strain
Natural Healing, First Aid, and Poisons
Major Injuries
Chases and Pursuit
Character Advancement
Crafting and Modifying Gear
Crafting Gear
Modifying Gear
Maintaining Mods
Fcatory Mods
Encumbrance
Gear, Vehicles, and Cyberware
Mission Gear
Lifestyles, Wages, and Bribes
Lifestyle Costs
Common Wages
Bribe Costs
Armor
Armor Terms and Definitions
Armor Types
Armor Accessories
Armor Mods
Weapons
Weapon Stats and Definitions
Firearms
Melee and Thrown Weapons
Heavy Weapons
Weapon Mods
Pharmaceuticals and Street Drugs
Cyberware
Installing Cyberware
Implant Complications
Cyberdoc Tools
Removing Cyberware
Concealing and Detecting Cyberware
Cyberware Maintenance
Skillplugs
Cyberware Mods
Cyberware Systems
Body Cyberware
Head Cyberware
Skin Cyberware
Limb Cyberware
Sensory Cyberware
Medical Cyberware
Nerve Cyberware
Cyberware Alienation
Cyberdecks
Drones
Vehicles
Hacking
Cyberspace Basics
Acquiring and Writing Programs
Hacking Mechanics
Program Subjects
Cyberspace Actions
Program Verbs
Programs
Demons and Watchdogs
WWN SRD ↗
Gear, Vehicles, and Cyberware
Armor
Table of contents
Armor Terms and Definitions
Armor Types
Armor Accessories
Armor Mods